Job Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Mobile Technology & Analytics (MTA) team is looking for an experienced client software engineer to build reusable systems that support our portfolio of world-class mobile games. You will collaborate with Software Engineers, Development Directors, and Technical Leads to create solutions for mobile games using modern technologies and frameworks.
In this role, you’ll be a key enabler for game development teams, working across both legacy systems and new projects within EA. This position requires strong collaboration skills as you’ll work closely with multiple game teams and mobile central technology teams. You will report to a Lead Software Engineer.
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Responsibilities
• Hands-on coding and contributing to release management for C++/C# projects targeting mobile platforms (Android, iOS).
• Contribute to central SDKs and client-side systems, developing and maintaining shared libraries to support multiple game teams.
• Develop stable, scalable, and efficient client code using software engineering design patterns and paradigms for mobile platforms.
• Write high-quality code and participate in code reviews to maintain development standards.
• Resolve defects during QA testing and support production deployment cycles (live games and mobile platforms environments).
• Support game teams with the integration of various central SDKs, enabling faster development and allowing teams to focus on game-specific features.
• Contribute to both existing system enhancements and the development of new greenfield projects.
• Collaborate on mobile-specific optimizations, including performance and memory management.
• Work and collaborate within a distributed team across multiple time zones.

